Sheer

A puzzle game of concrete illusions and impossible architecture – build paths, walk on walls, and create your own route through a world of Escher-inspired walkways.

Perception is reality: as the player moves objects, they align surfaces to make and break Escher-style connections and pathways, finding any of the many possible paths to move onwards.

Responsibilities: Gameplay & Puzzle Design

Key challenges:

  • Designing puzzles with many solutions in non-Euclidean space

  • Creating an abstract game with no recognisable setting, no text, no symbols, and no instructions or player directions of any kind

  • Concept to completion in only five weeks!

Sheer was created in five weeks with Luna A, who programmed the game, created all of its art, and assisted in gameplay and concept design.

Previous
Previous

Me Myself & Die