Building a Win Condition
Article Jason Mardell Article Jason Mardell

Building a Win Condition

Your win condition is the deck’s game plan: the main strategy you will use to win. Although they can come in many forms, most are centred around a particular mechanic.

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Abusing Cards: Hattori
Article Jason Mardell Article Jason Mardell

Abusing Cards: Hattori

'How can I break this card?'

In this article from Gwent's beta, I show how deep analysis can often reveal great potential in unassuming and commonly-maligned cards.

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Deckbuilding: A Case Study
Article Jason Mardell Article Jason Mardell

Deckbuilding: A Case Study

A step-by-step walkthrough on how to create novel decks in Gwent's beta (or any other deckbuilding game) through a simple iterative process of interaction analysis and problem-solving.

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