Me, Myself & Die... Revived!
In a game jam last year, I made a neat little puzzle game with a few people at AIE. It went well, we were pretty happy with it, and of course we encountered a whole bunch of technical issues 15 minutes before the deadline (as is tradition).
Anyway, the underlying gameplay was actually pretty promising, so I'm reviving the project. It had been one that I'd intended to revisit after graduation, but decided to pitch it for major projects instead, and it was one of the pitches selected to go into pre-production.
I have a small team for the project, and the next few weeks will see us put together a pitch for the industry panel, along with an early prototype and a more solid idea of what the production will entail. More news to follow!