MM&D - Then & Now
I've come across some old photos from the very first build of Me, Myself & Die: the original game jam project.
It's interesting now to look back at how it started out, and compare that to where the game is now—a completely different theme and art style, a bunch of new and altered mechanics, and with a very different level design philosophy, but still recognisably the same game.
So, check out these level screenshots from the buggy game jam project that started it all!
For comparison: six levels from the final game that are doing kinda the same things as each game jam level above, or as close as I could find.