Sheer: Making Architecture

Rather than adding/removing a single block to change whether the architecture is 'regular' or 'impossible,' gameplay now involves arranging multiple sections of impossible geometry to create a pathway between the player's position and a pillar, static terrain pieces that separate each puzzle from the next.

Here are some sketches I've done for possible section shapes.

We also have a (tentative) title for the game now: Sheer.

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Sheer: Production Things

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Architecture Game: Concept Stage