Sheer - Continuance
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
Sheer - Revival
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
Sheer: Doorway Design
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
Sheer: Tutorial Level Mockups
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
Sheer: Production Things
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
Sheer: Making Architecture
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
Architecture Game: Concept Stage
Goal: Make a game that is completely abstract.
Required Elements: Make a game that is accessible through exploration and experimentation, but cannot be easily categorised into a standard genre or recognisable setting. The game should be abstract, and may require some experimentation for the player to "work it out," but should be an engaging game that requires the player's input, and has a feedback system that lets the player learn to understand the game and know when they're doing well or badly.
Given Limitations: The game should not include any direct instructions onscreen, such as text prompting the player what to do. You can use numbers or symbols if desired.