Architecture Game: Concept Stage
Project Update Jason Mardell Project Update Jason Mardell

Architecture Game: Concept Stage

Goal: Make a game that is completely abstract.
Required Elements: Make a game that is accessible through exploration and experimentation, but cannot be easily categorised into a standard genre or recognisable setting. The game should be abstract, and may require some experimentation for the player to "work it out," but should be an engaging game that requires the player's input, and has a feedback system that lets the player learn to understand the game and know when they're doing well or badly.
Given Limitations: The game should not include any direct instructions onscreen, such as text prompting the player what to do. You can use numbers or symbols if desired.

Read More
Abusing Cards: Hattori
Article Jason Mardell Article Jason Mardell

Abusing Cards: Hattori

'How can I break this card?'

In this article from Gwent's beta, I show how deep analysis can often reveal great potential in unassuming and commonly-maligned cards.

Read More
Deckbuilding: A Case Study
Article Jason Mardell Article Jason Mardell

Deckbuilding: A Case Study

A step-by-step walkthrough on how to create novel decks in Gwent's beta (or any other deckbuilding game) through a simple iterative process of interaction analysis and problem-solving.

Read More