MM&D - New UI!
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
Building a Win Condition
Your win condition is the deck’s game plan: the main strategy you will use to win. Although they can come in many forms, most are centred around a particular mechanic.
MM&D - Level Naming Conventions
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Level Sequencing, pt. 3
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Polishing Adv_DualRoute
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Trello
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Level Sequencing, pt. 2
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Playtest Build #2
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
5e: Tanking & Variance
Here, I take a look at how outcome variance affects the player's ability to make plans in combat: does the Barbarian's reliability make them the unsung master of combat prognostication?